It's finally here. 2 amazing days of Minecraft (and also Cobalt and Scrolls) update hints and talks and activities with the most famous people of Minecraft.
This year, Minecon 2013 is currently held at Orlando, Florida, USA, ironically the same place where a father scapegoated Minecraft for influences his son into bringing weapons to school. How ridiculously stupid. The annual event started yesterday (2 November) and will end today (3 November).
You can catch a live stream of Day 2 of Minecon 2013 at http://www.youtube.com/watch?v=CRe9HVIKRwE tonight. Let's see how it will go!
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03 November 2013
01 November 2013
Minecraft 1.7 Review
Update Rating: 7/10
Overall Review
1.7 contains amazing new features which enhances the experience while exploring worlds, building in creative mode and using commands, but is a bit laggy and glitchy, which disappoints us a little.
Here are some of our favourite new features in 1.7-
Mesa Biome
A beautiful but rare biome that is made out of red sand and six colours different clay with the occasional cacti here and there...and dead bushes. Definitely a good place to find clay.

Roofed Forest Biome
A dense Dark Oak Forest with leaves blocking the sunlight, and mushrooms and large mushrooms in the vicinity. This place is so awfully dark even hostile mobs can spawn in daylight. My goodness.
/summon
1.7 introduces the craziest command in the history of Minecraft. The moment you type /summon (entity name e.g. Creeper), the mob will automatically spawn in your face.
You can even summon Giants (which were hidden in the code for eternity), and the Ender Dragon into the overworld. Now that's over-powered. You can type in the XYZ coordinates behind the command to spawn the mob at a certain area (e.g. 10~10~10)
The other features introduced in 1.7 are in the list below in general
+ Added lots of new biomes!
+ Added “AMPLIFIED” world type
+ Added Acacia and Old Oak wood types
+ Added Stained Glass
+ Added Packed Ice, Red Sand, Podzol
+ Added a bunch of new flowers, including double-height flowers and grass
+ Added more types of fish
+ Fishing rods can be enchanted
+ Achievements are now world specific
+ Gaining achievements now announced to other players
+ Added a few new achievements
+ Servers can now have a “server-icon.png” that is displayed in the multiplayer list
+ You can see who’s online before joining, just hover the player count number in the server list
+ New /summon command
+ Added Command Block minecart
+ Links in chat are now clickable
+ Click on somebody’s name to send a private message
+ Added a bunch of new graphics options
+ Added some shader tests (click on the “Super Secret Settings” a couple of times…)
* Biome placement has been improved, and oceans are smaller
* Portals to the Nether can now have different shapes
* Fishing is now more interesting
* Maps in item frames are now extra big
* The achievement screen is zoomable
* Preparations have been made to offer name change in the future
* You can now have multiple resource packs loaded at the same time
* Resource packs can now hold sound effects
* Servers can recommend resource packs
* Network code has been rewritten
* Sound manager has been rewritten
* Many many bug fixes…
- Removed the Rose flower
- Removed Herobrine
Feature list taken from http://mcupdate.tumblr.com/post/65040832258/minecraft-1-7-2
Overall Review
1.7 contains amazing new features which enhances the experience while exploring worlds, building in creative mode and using commands, but is a bit laggy and glitchy, which disappoints us a little.
Here are some of our favourite new features in 1.7-
Mesa Biome
A beautiful but rare biome that is made out of red sand and six colours different clay with the occasional cacti here and there...and dead bushes. Definitely a good place to find clay.
Roofed Forest Biome
A dense Dark Oak Forest with leaves blocking the sunlight, and mushrooms and large mushrooms in the vicinity. This place is so awfully dark even hostile mobs can spawn in daylight. My goodness.
/summon
1.7 introduces the craziest command in the history of Minecraft. The moment you type /summon (entity name e.g. Creeper), the mob will automatically spawn in your face.
You can even summon Giants (which were hidden in the code for eternity), and the Ender Dragon into the overworld. Now that's over-powered. You can type in the XYZ coordinates behind the command to spawn the mob at a certain area (e.g. 10~10~10)
The other features introduced in 1.7 are in the list below in general
+ Added lots of new biomes!
+ Added “AMPLIFIED” world type
+ Added Acacia and Old Oak wood types
+ Added Stained Glass
+ Added Packed Ice, Red Sand, Podzol
+ Added a bunch of new flowers, including double-height flowers and grass
+ Added more types of fish
+ Fishing rods can be enchanted
+ Achievements are now world specific
+ Gaining achievements now announced to other players
+ Added a few new achievements
+ Servers can now have a “server-icon.png” that is displayed in the multiplayer list
+ You can see who’s online before joining, just hover the player count number in the server list
+ New /summon command
+ Added Command Block minecart
+ Links in chat are now clickable
+ Click on somebody’s name to send a private message
+ Added a bunch of new graphics options
+ Added some shader tests (click on the “Super Secret Settings” a couple of times…)
* Biome placement has been improved, and oceans are smaller
* Portals to the Nether can now have different shapes
* Fishing is now more interesting
* Maps in item frames are now extra big
* The achievement screen is zoomable
* Preparations have been made to offer name change in the future
* You can now have multiple resource packs loaded at the same time
* Resource packs can now hold sound effects
* Servers can recommend resource packs
* Network code has been rewritten
* Sound manager has been rewritten
* Many many bug fixes…
- Removed the Rose flower
- Removed Herobrine
Feature list taken from http://mcupdate.tumblr.com/post/65040832258/minecraft-1-7-2
31 October 2013
WE'RE BACK!!!!!!!
The pain of finishing piles after piles of worksheets throughout the bitter nights have been done; time for some Minecraft, don't you think? AWW YEAH.
When we had the time, we worked our ass off on replenishing the website, secretly to celebrate the 1st Anniversary of Dumb Minecrafters. Yes, we are not The Dumb Kid's Stuff anymore, because we started to feel that that was quite a crappy name.
New posts will be regular as usual so don't worry.
When we had the time, we worked our ass off on replenishing the website, secretly to celebrate the 1st Anniversary of Dumb Minecrafters. Yes, we are not The Dumb Kid's Stuff anymore, because we started to feel that that was quite a crappy name.
New posts will be regular as usual so don't worry.
11 October 2013
19 September 2013
And now we shall go into hibernation...again
Well, we are now in the awful time of the year where we spent our hours and days preparing for the upcoming exams. It's sad to say to say this, but we will not be posting anything on this website for the whole of October 2013.
We do know that it is a bit irresponsible for a news website to not post anything for more than a week, but it will be more irresponsible of us to not prepare for the exams.
See you again in November 2013 and sorry for inconvenience caused. :-(
We do know that it is a bit irresponsible for a news website to not post anything for more than a week, but it will be more irresponsible of us to not prepare for the exams.
See you again in November 2013 and sorry for inconvenience caused. :-(
13 September 2013
Is Minecraft Violent and Gory?
Look, I have gotten quite sick of my friends' parents saying that Minecraft is violent and inappropriate just by looking at the game for 5 seconds, so I am going to write this here, once and for all:
Minecraft has NO notable amount of gore and has 100% no blood in the game (unless you download modifications made by third-party creators). In the game code, there is 100% no foul language unless other players are using vulgarities on the chat panel (which I will further explain later).
Although Minecraft has a 1st person shooter view (as if it is Call of Duty or some bloody game), the game is mainly about building structures and surviving in the wild.
The only time a bit of "violence" comes is when monsters come after you at night and you have to protect your structures, and when you go to other Dimensions such as "The End", where you have to defeat a boss creature before collecting extremely rare items.
In Minecraft, there are also Mutiplayer servers where players can play creative games that others make, and some people might use foul language on chat panels, although some server creators know how to edit the code and censor all foul language.
If that is not enough, here's a Let's Play video from a Minecraft player:
Minecraft has NO notable amount of gore and has 100% no blood in the game (unless you download modifications made by third-party creators). In the game code, there is 100% no foul language unless other players are using vulgarities on the chat panel (which I will further explain later).
Although Minecraft has a 1st person shooter view (as if it is Call of Duty or some bloody game), the game is mainly about building structures and surviving in the wild.
The only time a bit of "violence" comes is when monsters come after you at night and you have to protect your structures, and when you go to other Dimensions such as "The End", where you have to defeat a boss creature before collecting extremely rare items.
In Minecraft, there are also Mutiplayer servers where players can play creative games that others make, and some people might use foul language on chat panels, although some server creators know how to edit the code and censor all foul language.
If that is not enough, here's a Let's Play video from a Minecraft player:
02 September 2013
Mass Effect Mash-up Pack for Minecraft Xbox 360!
The secret is finally uncovered: 4J Studios will release a Mash-up Pack for Minecraft Xbox 360 based on the fear-filled game, Mass Effect.
It will feature a map based on Mass Effect 3's Mars Facility, a Mass Effect texture, a Mass Effect user-interface, 36 Mass Effect skins and 22 Mass Effect songs from the game's soundtrack. It will cost about US$4.00, or 320 MS Points (hmmm...sounds like a pretty good deal to me).
It will feature a map based on Mass Effect 3's Mars Facility, a Mass Effect texture, a Mass Effect user-interface, 36 Mass Effect skins and 22 Mass Effect songs from the game's soundtrack. It will cost about US$4.00, or 320 MS Points (hmmm...sounds like a pretty good deal to me).
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